Magnet Machine v02

Designing Machines That Design • 2016

In Collaboration with Farida El-Solh & Advised by Professors Duks Koschitz & Che-Wei Wang

A typical design process relies on an arbitrary selection of tools, or software and hardware. These tools are powerful and somewhat accessible. A tool can have productive constraints, but there are hidden biases or agendas authored by the designer of the tool itself. These biases can have a strong influence on the way we design. By becoming the author of one’s own design tools, the designer is able to create their own process and workflow. This project explores this idea through the designing and building of a new device, or machine, that produces physical artifacts to explore an architectural proposal. 

  • Magnet Machine v02 builds upon the previously designed Magnet Machine v01. While the mechanics of the design device differ from this predecessor, the main force at play remains the same: magnetic polarity. Magnet Machine v02 is a manually operated instrument that utilizes four moving sheets embedded with magnets to manipulate a fifth flexible sheet embedded with magnets. Through the use of a pulley system, the four manipulating trays move in counterposition to one another in relation to the fifth stationary tray in the center of the machine. By shifting the four exterior sheets toward the center, the flexible sheet is engaged. This sheet is then distorted by moving the four outer trays back away from the center of the machine. 

 
  • In order to grant flexibility to the center stationary sheet, patterns were laser-cut into it, reminiscent of traditional kerf-bending. The development of several patterns led to sheets that performed drastically differently. The machine output is largely dependent on three variables: the cut pattern of the flexible sheet, the arrangement and orientation of magnets embedded in the flexible sheet, and the arrangement and orientation of magnets embedded in the manipulating sheets. The movement distances of the four manipulating sheets also have an effect on the intensity of the resultant form produced by the machine. The intent was to explore the creation of a three-dimensional and undulating figure from a single surface. This results in a form that appears singular and flat in plan, yet complex and multi-dimensional in section, as a geographical topography might.

 
  • The first proposal imagines the fluctuating surface generated by the machine as a pavilion canopy. The observed artifact would cover a public plaza or an open field and serve as shade on a sunny day. Because of the change in z-axis height, the structure would be self-supporting, yet remain a singular surface.

 
 
  • The second portrayal envisions the machine output as an architectural intervention on an archeological site. The modified surface acts as a raised pathway from which to view the ruins and artifacts without directly intervening on the precious site. Beyond creating a method of innocuous tourism, the structure serves to shelter and further preserve the relics below.

 
 
  • The final interpretation of the machine-manipulated surface presents as a mediation between water and land in a multi-programmatic boardwalk, pier, dock, and sea bath inspired by the river-side interventions of Copenhagen. Extending from a park located in south Brooklyn, the superimposed surface serves the community by creating accessibility to the water for a myriad of activities. Declined ramps allow for boat and kayak launching, while inclined ramps lead to viewing, fishing, sunbathing, and diving platforms. Recessed areas create protected swimming enclosures with a range of depths, including shallow pools for children and the disabled. Overall, the architectural intervention creates a public space for environmental interaction within the urban context. 

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